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#1 |
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Map Team Leader
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Maps for scrim 1 are
Battle of Flavion Operation Nordwind Operation Sealion Nuenen Tell us what you think of the 4 maps, how the new equiptment played out and what you think could be improved for next time or in general.
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#2 | |
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German Enlisted Soldier
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Nordwind: Side purchased equipment, so I will comment quickly on that. The new M18 and mobile Pak-O-Mag were both deployed, the M18 from what I saw proved somewhat..meh. It pinged harmlessly away from the Jagd, which 1-shot it in return. I'll keep the thoughts on the Pak-O-Mag to myself. The map balance seems alright. The bleed situation is rather strange, and we had a double bleed for a long time during one round. Being a tanker in the Jagd I really didn't see much of the map. Sealion: No thanks. The round I played was utter decimation of the attacker. I don't know if this was a failure of our part or the map, but the Germans seem to be pretty screwed if they lose the Destroyer, which isn't hard considering the Fletcher/Hurricane/Shore bombardment tanks (lol at them). Without the destroyer options seemed limited, and numerous tanks lined up on the coastline makes attack by boat..well...dangerous. Definatly not liking this map thus far, althought the V1 Anti-Ship missle was hilarious to use. Nuenen: Very fun map, balance seemed to be just about perfect with each side winning 1 round of the 2 I played. Definatly the most fun infantry-only battle I've played as a tanker. Having APCs being prized items is unique and fun. This map is definatly a keeper, and keep tanks out of it!
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#3 |
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Tournament's Scapegoat
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Flavion: Good map, especially for BFE, but we need more transports! Running around on that big a map = ultimate frustration.
Nordwind: Again, another nice map, although I was in back-flag duty the whole time, so no real comments. Sealion: was prob boring for both sides. The Germans should have more air transports to make it playable. And even then it would prob have the Crete-syndrome. Neunen: BORING map design, but as it's symmetric it's perfectly balanced. Please don't make this into a tourny map.
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#4 |
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German Field Officer
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Sealion:As it stands victory is not possible. There are two points of failure, the Ju52 table and the Destroyer.
Without the Destroyer we can't attack the shore since we only have 1x Strumboat, and 1x Spawnable barkasse... an LCT it is not. And without the Ju52 we can't attack inland since we have no transport to attack to the next flag. Flavion:Fun but VERY spread out, also Stuka Vs 105 is not fun when the 105 can cloudspot the Stuka's spawnpoint. And poor Char-1B at the mainbase. If the allies had more moblie tanks or more AT guns they might stand a chance. As it is, we can throw all our tanks at one flag, then move on since the allies have to spend 4+ minuntes getting back there. Fence on hilltop=best defense in the world. Nordwind Nuenen:Have not played
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#5 |
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German Enlisted Soldier
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Nordwind: Fun, and pretty balanced. The pak'o'mag was great by what I saw, but the m18 is very annoying as at times, I thought it was going as fast as a kubel.
Sealion: Uh, no not good. Adder already pointed out some of the deficiencies. We could have used a regular ju52 and the placed ladders didnt work at all. Flavion: Like the size, but need more transports like trucks. Another good map for the spawnable ju52. Allies either need an airforce, or more tanks, also you can see the grassy ground when inside the northwest church. Neunen: Very nice map. Symetical as it is, it's pretty fun, and the loadouts were very good.
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#6 |
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Civilian
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Flavion: Being stuck without any transportation besides your trusty combat boots on this map is extremely boring. Darn the French and their incredibly large fields. Was fairly balanced, except in the case of armor, and the German air superiority.
Nuenen: I had fun on this map, actually, except when it got hairy in the city, as that's when storms of lag would overwhelm me. Although having to walk all the way to the city from main base only to get shot was annoying. Operation Nordwind: Another fun map, although the M18 seemed off. Having an armor piece zip around the map like a roadster on steroids was alarming, and annoying. Other than that, it looked to be balanced from my point of view. Operation Sealion: This was boring. When I played it, TS conked out for approximately 7-10 minutes, the destroyer was destroyed, and I was wandering around and hitching rides when I could. Paradrops was a bit of a relief, but that's about all I like.
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#7 |
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Italian Enlisted Soldier
Join Date: Jun 2004
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Nordwind
Was quite good fun, the best of the four maps. Sealion Hardly saw an enemy. Invasion maps are very hard, as was the case with this one. Once the ju52 and destroyer were down there was nothing to do. Need more ships and planes. Map would be good with more equipment. Nuenen I dont like the flags you cant spawn at. Cant set up any kind of defence so it's a bit random who wins. Falvion Again would be good with more equipment. Run for ten miles then die. Rather boring. I know it was probably trying to make it historically accurate without transport but we need some to make it fun. Map would be good with more vehicles. |
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#8 |
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Civilian
Join Date: Sep 2004
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Battle of Flavion
Flag 3 (the one in the middle) was a bit stupid. Lower the fence a bit so infantry can jump over it. Map also needs a lot more gear. If this is played as "pre-deployed" again seriously consider giving allied infantry a reasonable anti tank weapon. Boys AT-rifle didn't register 95% of the hits as it was too weak and mines really aren't that great unless you can deploy loads of them to some choke-point in the map (this one was all plains). Needs loads of jeeps or trucks too. Operation Nordwind Forest flag is a massacre and Scoped STGs weren't nice at all Operation Sealion Consider taking both ships out and giving axis some other ship (something with less armament). That way axis can easier launch attacks to shore flags. Also why not to give them flyable para planes that don't act as spawn points (prevents circling over spawns but has more control of the flight). That would probably make their paradrops more devastating as I understood that those tables are harder to use as they have to be timed right. Nuenen Fun infantry action. I didn't like that allied got the open APC variant but that was no big deal. I think the unspawnable middle flags were great as to me it looked like there was a nice war going on all the time there (I was at field flag so I didn't get to experience town fights myself). |
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#9 |
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Civilian
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Flavion:
Fun map, liked the size but it could use more transport all around. Allies could use some extra armor or light anti-tank guns or something. Nordwind: Alot of uneven terrain makes tanking on this map rough, lots of fun as infantry. The new mortar is a bit much, think it could be toned down a wee bit. Sealion: Still an extremly rough map for the attacker. You could go about fixing this in a few ways i think. Give the attacker more starting equipment, maybe another destroyer is to much I dont know. Or once they cap a flag they should have more localy spawning hardware to break out instead of just being camped into oblivion. You might remove the defenders destroyer instead. You might adjust bleed values so that once the attacker has a foothold they wont bleed to death so quickly. Nuenen- didnt play it. |
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#10 |
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German Field Officer
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Update Sealion:We did finaly manage to win one round, but that was only when the allied airforce left. At that point it became easy to keep the enemy destroyer down with the 110 and once our destroyer was free to camp the two shore flags, it became much easier.
The lack of transport however reflected on both sides since once the norther and port flags where secure, it became very hard to get a attack going from the church or their mainbase. But geting there in the first place was harder. A suggestion if I may, Give the axis extra destroyers/torp boats whatever but tie them into the land flags so they won't respawn as certain flags are taken. But forget any sea flags, I hate bothering with them.
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"Power concedes nothing without a demand. It never did and it never will." - Frederick Douglass, American Abolitionist (1818-1895) "A casual stroll through the lunatic asylum shows that faith does not prove anything." - Friedrich Nietzsche, German philosopher (1844-1900) |
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#11 |
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American Field Officer
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Nordwind: Great map in my opinion. Companies purchased their on stuff so not much to say here. I thought it was fun everytime we played it and the battles over the Hill were amazing.
Sealion: I liked the map and I had fun while playing it, but I think the Axis as Adder said could use some more equipment. I had fun while playing these two maps but whenever I was ingame it was always those two so no feedback on the others.
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#12 |
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Civilian
Join Date: Mar 2005
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I had a great time, on all the maps. Maybe just because I like new maps.
I would agree with most of my teammates, that Sealion seemed way to lopsided for the defenders. It would be a good map though, if a team was in a situation such as [J43] last campaign, when we were defending Japan. I think in that situation, the defender should have an advantage. Nordwind was a blast, and it did seemed pretty balanced. Unfortunatly, I didn't get to try any of the new equipment, so I have no opinion. Flavion was HUGE. The slow tanks, and fences made it a little boring at times. Was very difficult to navigate on it. I still liked it, but I think it would be better with later, faster equipment. Didn't get to see much of Nuenen, but I had so much fun in Hano/M3 battles, I didn't care.
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#13 |
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Map Team Pansy
Join Date: Dec 2004
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Battle of Flavion
Same as everyone else it needs more transport and satchels would be extremely helpful. Good bleed ratio. The 105mm killed the stuka once during the whole battle. The range was too long and the clouds too hard to spot to be accurate at that range. Operation Nordwind A fun map the 81mm mortor was proven effective. The m-18 had good reviews by the tankers as I recall. With the empty M18 being locked out we'll probably see it again. Good bleed ratio. Operation Sealion Once kara cloudspotted the allied airfield the axis dominated. V1 was extremely powerful, if we had no planes in the sky when it camped the only way to kill it was to use our destroyer, or a lc to drive over and satchel it. This is a timing map for the attacker and played in a scrim when coordination is at its worst, so defender recieved all the advantages. Nuenen Keep it the way it is the lack of fast transport was excellent, making it a decent infantry race map. Good bleed ratio |
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#14 |
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Civilian
Join Date: Aug 2004
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Battle of Flavion
I thought that the geography of the map was great. I would like to see how this map plays out with early war brits instead of French. Would also love to see a 1945 version of the map. Definately needs more transport and Allied AT capability. Also the fence around the C-4 flag I thought was a tad too high. Also, I didn't like that fact that I couldn't shoot through it with my tank. Operation Nordwind Only played this map a couple of rounds. I don't have any critisims. For those of you bothered by the M-18s speed, it did go 50mph and have torsion bar suspension to make a very smooth ride over rough terrain. Operation Sealion Once the Axis started keeping our planes down with the V-1 and had suficient numbers to mount an assault, this became a very dicey map for the allies. I would like to see what happens when both sides destroyers are removed and replaced with a lot more small boats and barges. Nuenen Very well done. I had lots of fun. I would like to see both sides have the same type of APC e.g. either both open or both closed (both open would be more fun). In general on all the maps except Sealion, I had significant problems with lag whenever I was in an area with a lot of trees and vegitation. I do have an older video card (6800 GT 256MB), but it is not that old and I have 1.5 GB of ram. So usually I don't lag. All in all I would like to see these maps live during the campaign.
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